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This is a list of the games developed by Peter mostly using C# and Unity.
You can also find my portfolio of games on the App Store.
For my games I try to come up with original ideas.
Witty Pop is a hyper-casual game available on the App Store for the iPhone as well as Google Play for Android devices.
This is a puzzle game inspired by an old electronic game from 1995 called Lights Out where the player tries to clear all the coloured buttons.
However one of the notable features in Witty Pop is that once cleared, an image is displayed along with an interesting trivia fact.
Revealing the trivia fact at the end of each level gives the player a nice reward to keep him or her playing.
Moji Like is a hyper-casual game available on the App Store for iOS devices as well as Google Play for Android devices.
It's just a simple and fun hyper-casual game where the player uses the sliders to match the emoji face to the girl while earning as many thumbs-up likes as he or she can.
The game has a low poly style and the characters have a kind of cartoon-like appearance which I think is appealing. It's a simple game but I had great fun making it!.
Stack Slice ASMR is a hyper-casual game available on the App Store for iOS devices.
This soothing game is based on the extraordinary world of ASMR and Kinetic Art .
The player first builds up a sculpture from individual layers and then drags the screen to manipulate it providing the calming sensation of kinetic art.
Build N Shoot is a hyper-casual game for iOS on the App Store where you must shoot the B.A.D. guys before they get you.
But first you must assemble your player and select a weapon. Just tap on the correct part and build him up in sequence.
Now press the left side of the screen to shoot the enemies on the left and press the right side of the screen to shoot the enemies on the right.
To protect yourself when the enemies shoot back simply take your finger off the screen and your player will duck down automatically.
Free The Beast is a hyper-casual game for iOS on the App Store where you race against the clock to free a beast that is encapsulated with cubes.
The player simply taps away at the cubes which fall down in a simulated physics motion.
As the player proceeds through the levels the game gets harder where he or she must also dodge obstacles that will explode the beast if touched.
Speedy Hop is a hyper-casual game for iOS on the App Store that is a physics based runner where you, the player control all four runners.
It uses a simple tapping mechanism to jump over the falling enemies and has an integrated AI system that adjusts the difficulty to match the player's skill so that it always provides a challenge.
Pose and Match is a hyper-casual game for iOS on the App Store and is mainly aimed at girls.
Test your skills in the modern world of magazine and fashion.
Simply drag the screen to pose the model and try to match the magazine cover.
Tap the screen to take a snapshot of the model in her current pose.
Cars Stars & Magna Blox is a true hyper-casual game for iOS that is now available on the App Store as a recently self published game.
Use magnetism to guide your car across the finish line while trying to dodge obstacles and picking up valuables.
Push or pull your car with the magnetic cubes. It sounds easy right...
Use the magnetic cubes as a shield and push the obstacles over the edge.
But be careful because you might fall off too.
Unlock new add-ons and new vehicles as you progress and then customize them to look real cool!
Quiggy Dack Go is a free-to-play casual game for Android inspired by those old retro space games from the nineties.
Self published and available on Google Play.
Although not hyper-casual it does have good game-play and is challenging to a dedicated, although small player base.
Now with my better understanding of hyper-casual games, one of my plans is to rework the game and make it into a fully hyper-casual game that will be less punitive and more rewarding for snack-able playing.
Rising High Academy is a leading subscription-based training community for game developers, game creators, game designers and game making enthusiasts.
Rather than technical training the academy focuses on game ideas, game marketing, user acquisition, game publishing and key performance indicators (KPIs) for hyper-casual games.
I have been a fully paid and active member for six months now and have learned an incredible amount including the key requirements for hyper-casual games with a focus on Apple iOS.
The academy has given me many ideas for hyper-casual games and the tools to develop those ideas.
It has also given me an understanding of the required KPIs for publishing and I look forward in developing the ideas and games with the help of a game publisher.
Bubble Mash is a cross between a bubble shooter and a block breaker game for mobile platforms.
It has a unique game-play where the player must try to burst as many bubbles as possible while dodging those that fall down as his umbrella erodes.
It contains nice graphics and a unique character with appealing animations that I believe will help lower the CPI when published.
Project Devil Squid is a hyper-casual game for mobile platforms largely inspired by the old J-Bird game from the nineties but with several "model and improved" additions to make it more appealing for today's audience.
The game is still being developed and one of the big changes in the next update will be the replacement of the balls with animated 3D characters to help lower CPI.
For control it has a simple and intuitive swiping action that is ideal for busy players.
The Wordies In Space was a Flash based game pitched to Australia's public broadcasting television station (the ABC-TV) as part of a children's cartoon series.
Unfortunately the series was not picked up by the ABC-TV but as the sole developer on the game it gave me the chance to learn about game loops and player retention.
If you're interested, here is the animation that was pitched to the television broadcasting station.
As a game developer I know the importance of keeping up to date with the gaming market and game development technology and as a result I religiously set aside time each week for training.
This involves both Udemy and the Unity Learn Premium courses.
As an example, here is a list of a few of the Udemy courses that are either completed or in progress (side note: many of Udemy's courses are low quality but these ones are excellent high quality courses):
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